Theos Leaderboard
The Theos Leaderboard is the main ranking system where players are ranked based on their Theos Score. This score is what determines which bracket they are a part of and as such how much they are able to share in the rewards of the game. Players are able to earn in both USDT and $GRAV tokens. The USDT share comes from an 80% share of all IAP executed inside game to the top ranked players. For the share of IAP paid for in $GRAV, 80% will be distributed to the players, with the 20% kept by the platform to be burned. First let's outline how the Theos Score is calculated:
Where:
PrestigeBonus: Refers to the bonus percentage earned based on the Prestige Level of the Hero
VIPBonus: Refers to the bonus percentage earned based on the VIP Rank of the Hero
AP: Refers to the Achievement Points earned during the season.
Power: Refers to the Power level of the Hero in question
Reward distributions are done every 24 hours at 00:00 UTC.
For a player to qualify for the daily reward distribution, they must have earned at least 700 Achievement Points during the previous 24 hour period.
In terms of GRAV distributions per Theos Score bracket, please refer to the following table:
Tier Decay Rate
As shown above, there are 6 Tiers of players that start off at the aforementioned percentages. These percentages are not set in stone as they decay, becoming increasingly more competitive as the player grows. This applies to all tiers except for the Bronze tier that doesnβt have a decay rate.
To illustrate, if there are 500 players, Masters equates to the top 2% of players by their Theos Score. As the player base increases to 5000, Masters equates to the top 1.9% of players by Theos Score. These numbers are not exact. While less players by percentage of the total player population will qualify for the ranks higher than Bronze as the population increases, the total rewards earned by a player in each rank will increase as well.
Breakdown of Rewards
As mentioned before, players are able to earn a percentage of the in-app purchases (IAP) less the percentage that goes to Gravity Labs. As currently designed, 80% of every USDT or GRAV spent within the game goes to the reward pool. The 20% that is kept by the team that was paid in GRAV is permanently burned. All in-app purchases are at a fixed price denominated in USDT. Some are paid in USDT while others are paid exclusively in GRAV. All rewards are paid out daily.
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